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Revision Log
CONTRIB-497 Cleaned up some of the code for report/visual and the flex based application for viewing the visualizations. Improved the UI of the visualization. Added documentation to both the php and actionscript 3 (flex) code. Removed some unneeded files. TODO: *Add more visualizations. *Add printer firendly version. *Make flex appplications settings less hardcoded and loaded from moodle. *Load lang files from moodle to flex for full language support. *Add a settings page for the report.
///////////////////////////////////////////////////////////////////////////
// //
// NOTICE OF COPYRIGHT //
// //
// Moodle - Modular Object-Oriented Dynamic Learning Environment //
// http://moodle.org //
// //
// Copyright (C) 1999 onwards Martin Dougiamas http://moodle.com //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation; either version 2 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License for more details: //
// //
// http://www.gnu.org/copyleft/gpl.html //
// //
///////////////////////////////////////////////////////////////////////////
package {
import flash.display.SimpleButton;
import flash.text.TextField;
import flash.text.TextFormat;
public class Button extends SimpleButton {
private var upColor:uint = 0x9999FF;
private var overColor:uint = 0xBABAFF;
private var downColor:uint = 0xBBBBFF;
private var fmt:TextFormat = new TextFormat("mono",12,0,null,null,null,null,null,"center");
private var buttonText:String;
public var props:Object = new Object();
public function Button(text:String) {
buttonText = text;
downState = new ButtonDisplayState(text, fmt, downColor);
overState = new ButtonDisplayState(text, fmt, overColor);
upState = new ButtonDisplayState(text, fmt, upColor);
hitTestState = upState;
useHandCursor = true;
}
public function set text(text:String):void {
buttonText = text;
ButtonDisplayState(downState).text = text;
ButtonDisplayState(overState).text = text;
ButtonDisplayState(upState).text = text;
}
public function get text():String {
return buttonText;
}
}
}
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
import flare.display.TextSprite;
class ButtonDisplayState extends Sprite
{
private var bgColor:uint;
private var w:uint;
private var h:uint;
private var buttonText:String;
private var fmt:TextFormat;
private var ts:TextSprite;
public function ButtonDisplayState(text:String, fmt:TextFormat, bgColor:uint) {
this.bgColor = bgColor;
buttonText = text;
this.fmt = fmt;
this.ts = new TextSprite(text, fmt);
var tf:TextField = ts.textField;
w = tf.width = tf.textWidth + 6;
h = tf.height = tf.textHeight + 4;
ts.dirty();
addChild(ts);
draw();
}
private function draw():void {
graphics.beginFill(bgColor, 0.6);
graphics.lineStyle(1, 0x4444FF, 0.3, true);
graphics.drawRoundRect(0, 0, w, h, 10, 10);
graphics.endFill();
}
public function set text(text:String):void {
buttonText = text;
ts.text = text;
}
}
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